/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.handler.voicedcommandhandlers;


import com.l2dot.gameserver.handler.IVoicedCommandHandler;
import com.l2dot.gameserver.model.L2World;
import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.network.SystemMessageId;
import com.l2dot.gameserver.network.serverpackets.SystemMessage;

/**
 *
 * @author Ombladon1991 L2Dot
 *
 * this class...
 * shows the amount of online players to anyone who calls it.
 */
public class OnlinePlayers implements IVoicedCommandHandler
{

 private static final String[] VOICED_COMMANDS = {"online"};

 public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
 {
 if (command.startsWith("online"))
 {
 showPlayers(activeChar, target);
 }

 return true;

 }



 public String[] getVoicedCommandList()
 {
 return VOICED_COMMANDS;
 }


 public void showPlayers (L2PcInstance player, String target)
 {

 {

 SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
 sm = new SystemMessage(SystemMessageId.S1_S2);
 sm.addString("======<Players Online!>======");
 player.sendPacket(sm);
 sm = new SystemMessage(SystemMessageId.S1_S2);
 sm.addString("Players Online!");
 sm.addNumber(L2World.getInstance().getAllPlayers().size());
 player.sendPacket(sm);
 sm = new SystemMessage(SystemMessageId.S1_S2);
 sm.addString("=======================");
 player.sendPacket(sm);

 }
 }



}